![]() Taking the runner-up position here is PlayStation 4 Pro, which uses a reconstruction technique - likely checkerboarding - to take a native 1920x2160 framebuffer up to 4K. At the top of the stack sits Xbox One X, rendering natively on ultra HD displays and looking magnificent. However, the implementation of certain effects - shadow quality and the intensity of depth of field - is tied to rendering resolution, an aspect of the presentation that varies substantially between each version of the game.
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